Projectioner


Level KXP Spells
TH
10(none)+1
28.6(none)+2
317.2(none)+3
434.4(none)+4
586(none)+5
6172(none)+6
7344(none)+7
8688(none)+8
91376(none)+9
102752(none)+10
113322(none)+11
123892(none)+12
134462(none)+13
145032(none)+14
155602(none)+15
166172(none)+16
176742(none)+17
187312(none)+18
197882(none)+19
208452(none)+20
219022(none)+21
229592(none)+22
2310162(none)+23
2410732(none)+24
2511302(none)+25
2611872(none)+26
2712442(none)+27
2813012(none)+28
2913582(none)+29
3014152(none)+30
3114722(none)+31
3215292(none)+32
3315862(none)+33
3416432(none)+34
3517002(none)+35
3617572(none)+36
Requisites:Any one 50
Alignment:any
HD/level:&1d4
Weapon Prof.:& 4+level
To Hit Table:Monster
Save Table:Custom
Reference:RDM
Groups:Mon, Custom
Complexity:CF=3
This class uses different forms of projection. The trick of it is to find out which combination of projections you apply to yourself work best for your purposes.
Level 1: You may attack and cast spells/powers while using projections. Note: You may layer different types of projections on yourself. When layering this way, you choose which stat takes priority over another in the event of a conflict.
Level 1: You may use Astral Projection (copy Int →Str, Wis →Dex, Chr→Con) and it’s reverse.
Level 2: You may use Ethereal Projection. (copy Str→Dex, Int→Con, Wis→Chr) and it’s reverse.
Level 3: You may use Phlogiston Projection. (copy Str→Con, Int→Chr, Wis→Dex) and it’s reverse.
Level 4: You may use Time of Legends Projection (copy Int→Wis, Int→Chr, Dex→Str, Dex→Con) and it’s reverse.
Level 5: 1F, 1/d: Permanently swap bodies with a target. You may 2 for 1 trade their physical stats until next reset. These points fade at a rate of 1/physical stat traded per day.
Level 6: 1P, lose 2*N stat points: +N physical stat points (Str, Dex, Con, or Movement Rate). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.
Level 7: 1M, lose 2*N stat points: +N mental stat points (Int, Wis, Chr, or Personality). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.
Level 18: You may use Maelstrom Projection (copy movement→personality, Cml→Luck, HNCL→CL) and it’s reverse.
Level 27: You may use Anguinum Synod Projection (copy class slots→race slots, HCL→CCL, Multiplier→ML) and it’s reverse.