| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +1 |
| 2 | 8.6 | (none) | +2 |
| 3 | 17.2 | (none) | +3 |
| 4 | 34.4 | (none) | +4 |
| 5 | 86 | (none) | +5 |
| 6 | 172 | (none) | +6 |
| 7 | 344 | (none) | +7 |
| 8 | 688 | (none) | +8 |
| 9 | 1376 | (none) | +9 |
| 10 | 2752 | (none) | +10 |
| 11 | 3322 | (none) | +11 |
| 12 | 3892 | (none) | +12 |
| 13 | 4462 | (none) | +13 |
| 14 | 5032 | (none) | +14 |
| 15 | 5602 | (none) | +15 |
| 16 | 6172 | (none) | +16 |
| 17 | 6742 | (none) | +17 |
| 18 | 7312 | (none) | +18 |
| 19 | 7882 | (none) | +19 |
| 20 | 8452 | (none) | +20 |
| 21 | 9022 | (none) | +21 |
| 22 | 9592 | (none) | +22 |
| 23 | 10162 | (none) | +23 |
| 24 | 10732 | (none) | +24 |
| 25 | 11302 | (none) | +25 |
| 26 | 11872 | (none) | +26 |
| 27 | 12442 | (none) | +27 |
| 28 | 13012 | (none) | +28 |
| 29 | 13582 | (none) | +29 |
| 30 | 14152 | (none) | +30 |
| 31 | 14722 | (none) | +31 |
| 32 | 15292 | (none) | +32 |
| 33 | 15862 | (none) | +33 |
| 34 | 16432 | (none) | +34 |
| 35 | 17002 | (none) | +35 |
| 36 | 17572 | (none) | +36 |
|
| Requisites: | Any one 50 |
| Alignment: | any |
| HD/level: | &1d4 |
| Weapon Prof.: | & 4+level |
| To Hit Table: | Monster |
| Save Table: | Custom |
| Reference: | RDM |
| Groups: | Mon, Custom |
| Complexity: | CF=3 |
| This class uses different forms of projection. The trick of it is to find out which combination of projections you apply to yourself work best for your purposes. |
| Level 1: You may attack and cast spells/powers while using projections. Note: You may layer different types of projections on yourself. When layering this way, you choose which stat takes priority over another in the event of a conflict. |
| Level 1: You may use Astral Projection (copy Int →Str, Wis →Dex, Chr→Con) and it’s reverse. |
| Level 2: You may use Ethereal Projection. (copy Str→Dex, Int→Con, Wis→Chr) and it’s reverse. |
| Level 3: You may use Phlogiston Projection. (copy Str→Con, Int→Chr, Wis→Dex) and it’s reverse. |
| Level 4: You may use Time of Legends Projection (copy Int→Wis, Int→Chr, Dex→Str, Dex→Con) and it’s reverse. |
| Level 5: 1F, 1/d: Permanently swap bodies with a target. You may 2 for 1 trade their physical stats until next reset. These points fade at a rate of 1/physical stat traded per day. |
| Level 6: 1P, lose 2*N stat points: +N physical stat points (Str, Dex, Con, or Movement Rate). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends. |
| Level 7: 1M, lose 2*N stat points: +N mental stat points (Int, Wis, Chr, or Personality). You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends. |
| Level 18: You may use Maelstrom Projection (copy movement→personality, Cml→Luck, HNCL→CL) and it’s reverse. |
| Level 27: You may use Anguinum Synod Projection (copy class slots→race slots, HCL→CCL, Multiplier→ML) and it’s reverse. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|